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  Mon, 08 Dec 2008 18:59:20 .:. jml .:. Her/his entries (21)
[Category: Programming]
Next bug fixed

May be you have noticed: nicks with 10 letters were not listed in the HISCORES at game start.
That's snow from yesterday, as we say in German.

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  Wed, 03 Sep 2008 00:06:15 .:. arjan .:. Her/his entries (2)
[Category: Programming]
Program bug?

One remark: If you press two or more arrow keys, you can see that the ladybug moves sideways through the maze. Looks funny, but this is a programming bug, I think. The original game would not show this feature...

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  Tue, 10 Jun 2008 13:14:27 .:. jml .:. Her/his entries (21)
[Category: Programming]
More originality

My second son is laying sick and sleeping in bed. So I can use the time to work on the Lady Bug game.
There was still something incorrect: In the original game all skulls of a level will removed if the Lady Bug runs into one. Now this behavior is implemented in my Flash-game, too.
Be more careful now!

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  Tue, 10 Jun 2008 11:00:42 .:. jml .:. Her/his entries (21)
[Category: Programming]
More tweaks

Now I made the timer running at the "writing-board". It was a tip of Roessel that this was a difference to the original game (and I want to make a perfect copy).

I fixed also a bug which concerned only players in timezones with a difference of more than nine hours to Greenwich Mean Time; they couldn't store their HISCORES into the database.
So, Trevor, I hope you…


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  Tue, 10 Jun 2008 10:35:12 .:. jml .:. Her/his entries (21)
[Category: Programming]
Weitere Verbesserungen

So, gestern Abend habe ich endlich den von Roessel bemängelten Umlauf des Timers bei der Eingabe des Spielnamens eingebaut.
Die "Zeitanzeige" startet also, wenn der "Schreibtisch" erscheint und wenn ein Umlauf beendet ist, wird der HISCORE automatisch eingetragen. Man hat zwar eine Menge Zeit, seinen Namen einzugeben, aber eben nicht mehr unendlich…


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Lady Bug game in Flash


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